AdvertisementĪpple's demonstration shows a relatively new and modern game, The Medium, being ported from Windows to Mac Metal. It remains to be seen how Apple's implementation of CrossOver code differs in handling and translation. CodeWeavers' own post on its API ambitions noted that getting Diablo II Resurrected running on an Apple M2 chip required fixing "a multitude of bugs" and that it anticipated that kind of scenario for other Win-to-Mac games. That might be the best stance CodeWeavers has available, as just last week, the company announced its own DirectX-to-Metal, Windows-games-to-Mac translation tool coming in CrossOver Mac version 23 this summer. CodeWeavers writes on its site that the company is "ecstatic" that Apple "is recognizing that Wine is a fantastic solution for running Windows games on MacOS." CodeWeavers "did not work with Apple on this tool, but we would be delighted to work with any game developers" who want to work with the company's PortJump team to refine their Windows-to-Mac translation. "You see your game's potential right away."Īt the core of Apple's Game Porting Toolkit is CodeWeavers' open source code for CrossOver. "It doesn't take months to get a sense of how your game looks, sounds, and plays," Aiswariya Sreenivassan, technical project manager at Apple, says in the video's introduction. Apple claims you "have everything you need to deliver an amazing gaming experience" with Apple-Silicon-based Macs and that its toolkit provides "an emulation environment to run your existing, unmodified Windows game." " Bring your game to Mac" is laid out over three videos covering a game controller guide, a Game Porting Toolkit (Apple developers only), and a converter for making games' shaders work with Apple's Metal hardware acceleration API. And yet, as part of a developer presentation, Apple has quietly announced what could be major news for PC games on Mac hardware-its own SteamOS-like Windows compatibility initiative, but for millions of Apple Silicon Macs instead of Steam Decks. There was so much packed into Apple's WWDC presentation Monday that it's hard to believe there are still major pieces of it left to uncover.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |